DE

Event

Foundations of Interactive Systems [SS212540560]

Type
lecture (V)
Online
Term
SS 2021
SWS
3
Language
Englisch
Appointments
14
Links
ILIAS

Lecturers

Organisation

  • Information Systems I

Part of

Literature

Alan Dix, Janet E. Finlay, Gregory D. Abowd, and Russell Beale. 2003. Human-Computer Interaction (3rd Edition). Prentice-Hall, Inc., USA.

Further literature will be made available in the lecture.

Appointments

  • 13.04.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 20.04.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 27.04.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 04.05.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 11.05.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 18.05.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 01.06.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 08.06.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 15.06.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 22.06.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 29.06.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 06.07.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 13.07.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal
  • 20.07.2021 12:00 - 13:30 - Room: 10.21 Carl-Benz-Hörsaal

Note

Computers have evolved from batch processors towards highly interactive systems. This offers new possibilities but also challenges for the successful design of the interaction between human and computer.  Interactive system are socio-technical systems in which users perform tasks by interacting with technology in a specific context in order to achieve specified goals and outcomes.

 

This lecture introduces key concepts and principles of interactive systems from a human and computer perspective. Furthermore, it describes core development processes for interactive systems as well as provides insights on the use & contexts of interactive systems with a specific focus on selected application areas in organizations and society. With this lecture, students acquire foundational knowledge to successfully design of the interaction between human and computers in business and private life.

 

The course is complemented with a design capstone project, where students in a team apply design methods & techniques in order to create an interactive prototype

 

Learning Objectives

The students

  • have a basic understanding of key conceptual and theoretical foundations of interactive systems from a human and computer perspective
  • are aware of important design principles for the design of important classes of interactive systems
  • know design processes and techniques for developing interactive systems
  • know how to apply the knowledge and skills gathered in the lecture for a real-world problem (as part of design-oriented capstone project)

 

Prerequisites

No specific prerequisites are required for the lecture

 

 

Die Erfolgskontrolle erfolgt in Form einer Prüfungsleistung anderer Art (Form) nach § 4 Abs. 2 Nr. 3 SPO. Die Leistungskontrolle erfolgt in Form einer einstündigen Klausur und durch Durchführung eines Capstone Projektes. Details zur Ausgestaltung der Erfolgskontrolle werden im Rahmen der Vorlesung bekannt gegeben.