DE

Event

Foundations of Interactive Systems [SS222540560]

Type
lecture (V)
Präsenz/Online gemischt
Term
SS 2022
SWS
3
Language
Englisch
Appointments
15
Links
ILIAS

Lecturers

Organisation

  • Information Systems I

Part of

Literature

Alan Dix, Janet E. Finlay, Gregory D. Abowd, and Russell Beale. 2003. Human-Computer Interaction (3rd Edition). Prentice-Hall, Inc., USA.

Further literature will be made available in the lecture.

Appointments

  • 19.04.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 26.04.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 03.05.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 10.05.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 17.05.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 24.05.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 31.05.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 14.06.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 21.06.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 28.06.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 28.06.2022 09:45 - 11:15 - Room: 10.81 Friedrich-Engesser-Hörsaal (HS93)
  • 05.07.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 12.07.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 19.07.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude
  • 26.07.2022 09:45 - 11:15 - Room: Seminarraum Hauptgebäude

Note

Lecture Description

Computers have evolved from batch processors to highly interactive systems. This offers new possibilities besides challenges for the successful interaction design between humans and computers. Interactive systems are socio-technical systems in which users perform tasks by interacting with technology in a specific context to achieve specified goals and outcomes.

This lecture introduces key concepts and principles of interactive systems from a human and computer perspective. Furthermore, it describes core development processes for interactive systems as well as provides insights on the use & contexts of interactive systems with a specific focus on selected application areas in organizations and society. With this lecture, students acquire foundational knowledge to successfully design the interaction between humans and computers in business and private life.

 

The course is complemented with a design Capstone Project, where students in a team apply design methods & techniques to create an interactive prototype. For the SS2022, the capstone project focuses on understanding user experience with AR-based shopping systems on mobile phones and provides a new design based on the capabilities of smart glasses.

 

Learning Objectives

The students

  • have a basic understanding of key conceptual and theoretical foundations of interactive systems from a human and computer perspective
  • are aware of important design principles for the design of important classes of interactive systems
  • know design processes and techniques for developing interactive systems
  • know how to apply the knowledge and skills gathered in the lecture for a real-world problem (as part of design-oriented capstone project)

 

Prerequisites

No specific prerequisites are required for the lecture

 

Start Date: 26.04.2022

 

Die Erfolgskontrolle erfolgt in Form einer Prüfungsleistung anderer Art (Form) nach § 4 Abs. 2 Nr. 3 SPO. Die Leistungskontrolle erfolgt in Form einer einstündigen Klausur und durch Durchführung eines Capstone Projektes. Details zur Ausgestaltung der Erfolgskontrolle werden im Rahmen der Vorlesung bekannt gegeben.