DE

Event

Designing Interactive Systems [SS212540558]

Type
lecture (V)
Online
Term
SS 2021
SWS
3
Language
Englisch
Appointments
14
Links
ILIAS

Lecturers

Organisation

  • Information Systems I

Part of

Literature

Die Vorlesung basiert zu einem großen Teil auf

· Benyon, D. (2014). Designing interactive systems: A comprehensive guide to HCI, UX and interaction design (3. ed.). Harlow: Pearson.

Weiterführende Literatur wird in der Vorlesung bereitgestellt.

Appointments

  • 12.04.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 19.04.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 26.04.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 03.05.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 10.05.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 17.05.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 31.05.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 07.06.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 14.06.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 21.06.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 28.06.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 05.07.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 12.07.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude
  • 19.07.2021 10:00 - 11:30 - Room: Seminarraum Hauptgebäude

Note

Description

Computers have evolved from batch processors towards highly interactive systems. This offers new possibilities but also challenges for the successful design of the interaction between human and computer.  Interactive system are socio-technical systems in which users perform tasks by interacting with technology in a specific context in order to achieve specified goals and outcomes.

 

The aim of this course is to introduce advanced concepts and theories, interaction technologies as well as current practice of contemporary interactive systems.

 

The course is complemented with a design capstone project, where students in a team select and apply design methods & techniques in order to create an interactive prototype

 

Learning objectives

  • Get an advanced understanding of conceptual foundations of interactive systems from a human and computer perspective
  • explore the theoretical grounding of Interactive Systems leveraging theories from reference disciplines such as psychology
  • know specific design principles for the design of advanced interactive systems
  • get hands-on experience in conceptualizing and designing advanced Interactive Systems to solve a real-world challenge from an industry partner by applying the lecture contents.

 

Prerequisites

No specific prerequisites are required for the lecture

 

Literature

Further literature will be made available in the lecture.

 

 

Die Erfolgskontrolle erfolgt in Form einer Prüfungsleistung anderer Art (Form) nach § 4 Abs. 2 Nr. 3 SPO. Die Leistungskontrolle erfolgt in Form einer einstündigen Klausur und durch Durchführung eines Capstone Projektes. Details zur Ausgestaltung der Erfolgskontrolle werden im Rahmen der Vorlesung bekannt gegeben.