DE

Modul

Applied Strategic Decisions [M-WIWI-101453]

Credits
9
Recurrence
Jedes Semester
Duration
1 Semester
Language
German/English
Level
4
Version
6

Responsible

Organisation

  • KIT-Fakultät für Wirtschaftswissenschaften

Part of

Bricks

Identifier Name LP
T-WIWI-105781 Incentives in Organizations 4.5
T-WIWI-102623 Financial Intermediation 4.5
T-WIWI-102613 Auction Theory 4.5
T-WIWI-113469 Advanced Corporate Finance 4.5
T-WIWI-112823 Platform & Market Engineering: Commerce, Media, and Digital Democracy 4.5
T-WIWI-102614 Experimental Economics 4.5
T-WIWI-102861 Advanced Game Theory 4.5
T-WIWI-102862 Predictive Mechanism and Market Design 4.5
T-WIWI-102622 Corporate Financial Policy 4.5
T-WIWI-102640 Market Engineering: Information in Institutions 4.5

Competence Certificate

The assessment is carried out as partial exams (according to Section 4 (2), 1-3 SPO) of the core course and further single courses of this module, whose sum of credits must meet the minimum requirement of credits of this module. The assessment procedures are described for each course of the module separately.

The overall grade of the module is the average of the grades for each course weighted by the credits and truncated after the first decimal.

Competence Goal

Students

  • can model and analyze complex situations of strategic interaction using advanced game theoretic concepts;
  • are provided with essential and advanced game theoretic solution concepts on a rigorous level and can apply them to understand real-life problems;
  • learn about the experimental method, ranging from designing an economic experiment to data analysis.

Prerequisites

The course "Advanced Game Theory" is obligatory. Exception: The course "Introduction to Game Theory" was completed. Even those who have already successfully proven "Advanced Game Theory" in another master module can take the module. In this case you can choose freely from the rest of the offer. However, this choice can only be made by the examination office of the Department of Economics and Management. 

Content

The module provides solid skills in game theory and offers a broad range of game theoretic applications. To improve the understanding of theoretical concepts, it pays attention to empirical evidence as well.

Recommendation

Basic knowledge in game theory is assumed.

Workload

The total workload for this module is approximately 270 hours. The exact distribution is made according to the credit points of the courses of the module.